Daniel Lyons' Notes

Using SwiftGodot with Xcode

As of Xcode 16, there appears to be an irritating bug where Xcode keeps forgetting how to find the types from SwiftGodot, meaning you can't build. I've found 2 workarounds:

  1. Use Clean Build Folder in Xcode and then rebuild.
    • This appears to work but I'm not sure how long it lasts, and I tend to need to redo this again and again.
  2. consider Using SwiftGodot with VS Code, which does not appear to have this bug.
Using SwiftGodot with Xcode
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