publish: true
docs: https://swiftpackageindex.com/migueldeicaza/swiftgodot/main/documentation/swiftgodot/scenetree(path:)Not to be confused with SceneTree class
see docs
You typically use the path parameter to specify the path to the node in your scene that you want to reference:
@Godot
class Main: Node {
@SceneTree(path: "CharacterBody2D") var player: PlayerController?
@SceneTree(path: "locations/spawnpoint") var spawnpoint: Node2D?
@SceneTree(path: "Telepoint") var teleportArea: Area2D?
}