Daniel Lyons' Notes

The Implementation of Rewind in Braid

Description

In this GDC 2010 talk, Braid creator Jonathan Blow breaks down the technical and design challenges behind implementing one of the most iconic time-travel mechanics in video game history.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Check out our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelopersConference

Visit our site: http://ubm.io/2ctNvqZ

My Notes

Transcript

The Implementation of Rewind in Braid
Interactive graph
On this page
Description
My Notes
Transcript