title: What it's like to release a game on Steam
sources: https://www.youtube.com/watch?v=5ycSvC0ZM0k
media_link: https://www.youtube.com/watch?v=5ycSvC0ZM0k
contentPublished:
noteCreated: 2024-12-06
description: 🧲 Get Mind Over Magnet on Steam! - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲Developing was an on-going YouTube series, where I shared ...
tags:
- clippings
- video
takeaways:
subjects:
- "[[Selling Games on Steam|Selling Games on Steam]]"
Status: đź”´ Dropped
publish: true🧲 Get Mind Over Magnet on Steam! - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲Developing was an on-going YouTube series, where I shared ...
Sold 10k by the end of the first week.
Sold 12.5k after about 3 weeks.
12.5k X $10 = $125,000 gross revenue
(Don't forget some copies might have been sold on sale.)
10:17: After fees, expenses, taxes, Steam's cut etc. there's about 43% left over.
~ $125,000 x 43% = ~ $53,750 profit
This is estimated profits from 3 weeks of sales. Don't forget the game took about 3 years for him to make.
11:05: Don't forget that after you release your game, you get a bunch of bug reports and need to make and ship patches.
13:01: Controller symbols for PS and Switch controllers.
13:18: Level select
13:34: "Bugs" I decided not to fix because they're used for speedruns.